Here are the most common ships found in the Sea of Fallen Stars.
|
Name |
Caravel |
|
|
Length Beam Draft Build time |
70ft 20ft 5ft 5 months (30,000gp) |
|
|
Propulsion Speed (2 masts) Speed (3 masts) Maneuverability Crew Cargo |
Sail (2 or 3 masts) 20ft (48 miles) 30ft (72 miles) 15/30/50/0 180 tons |
|
|
Deck Mast Weapons |
5/5/45 5/5/20 5/5/25 1 large weapon |
The Caravel is used by the nations of Cormyr, Sembia, and Impiltur extensively, and is somewhat less common in Turmish and Chondath. It has two or three masts and square sails. |
|
Name |
Coaster |
|
|
Length Beam Draft Build time |
60ft 20ft 5ft 5 months (30,000gp) |
|
|
Propulsion Speed Maneuverability Crew Cargo |
Sail (2 masts) 20ft (36 miles) poor 12/25/40/0 100 tons |
|
|
Deck Mast Weapons |
5/5/45 5/5/20 5/5/25 1 large weapon |
Also called a round ship, this is a small merchant ship that hugs the coast. This sailing ship is fitted with 2 masts and triangular sails, with the rudder hanging from one side. Normally there is only a small sterncastle. A coaster is slow and not tremendously seaworthy, but it can carry large amounts of cargo with a smaller crew than a galley. Coasters are common in Turmish, Chondath, Chessenta, and Aglarond. |
|
Name |
Cog |
|
|
Length Beam Draft Build time |
85ft 20ft 4.5ft 4 months (20,000gp) |
|
|
Propulsion Speed Maneuverability Crew Cargo |
Sails (2 masts) 20ft (48 miles) 10/15/20/0 180 tons |
|
|
Deck Mast Weapons |
5/5/45 5/5/20 5/5/25 1 large weapon |
The cog is a larger, improved version of the coaster, able to make ventures into the open sea. Like the coaster, it’s a sailing ship with two masts, but the cog employs square sails. There is normally one deck an fore- and sterncastles. |
|
Name |
Carrack |
|
|
Length Beam Draft Build time |
115ft 25ft 6ft 7 months (40,000gp) |
|
|
Propulsion Speed Maneuverability Crew Cargo |
Sail (3 masts) 40ft (96 miles) Average 50/120/300/0 350 tons |
|
|
Deck Mast Weapons |
5/5/45 5/5/20 5/5/25 3 large weapon |
The Carrack is seen rarely as a merchant ship, it's primarily seen on the Inner Sea as a warship of the richer nations/ city states. Its large size, cargo capacity, speed, and multiple weapons mounts, make it one of the most feared warships on the sea. |
|
Name |
Fishing boat |
|
|
Length Beam Draft Build time |
20ft 8ft 1ft 2 weeks (1,000gp) |
|
|
Propulsion Speed Maneuverability Crew Cargo |
Sail and oar (1 mast) 15ft (36 miles) 2/4/10/0 5 tons |
|
|
Deck Mast Weapons |
5/5/30 5/5/10 5/5/15 none |
This is the standard small sailing vessel used throughout the |
|
Name |
Drakkar |
|
|
Length Beam Draft Build time |
100ft 20ft 2ft 4 months (20,000gp) |
|
|
Propulsion Speed Maneuverability Crew Cargo |
Sails and oars 30ft (36 miles) 20/80/180/60 40 tons |
|
|
Deck Mast Weapons |
5/5/45 5/5/20 5/5/25 1 large weapon, ram |
This is the largest of the Northmen’s longships also knows as a dragonship. Although a single mast can be raised, oars provide the main source of power. Because there is not much room on board for many supplies, or sleeping quarters, the Drakkar keeps close to shore where it can put in for the night. |
|
Name |
Dromond |
|
|
Length Beam Draft Build time |
175ft 15ft 4ft 4 months (20,000gp) |
|
|
Propulsion Speed Maneuverability Crew Cargo |
Sail and oars 40ft (48 miles) 170/250/400200 90 tons |
|
|
Deck Mast Weapons |
5/5/50 5/5/20 5/5/25 3 large and ram |
This ship is the largest of the Chessentan galleys. Although it boasts one or two masts and triangular sails, the main power comes from the 2 banks of 50 oars per side. One man per oar on the lower banks, three men on upper bank. A dromond can be used for both shipping and war. They beach at night like all galleys, since supplies and sleeping quarters are limited. Dromonds are commonly from Mulhorand or Chessenta. |
|
Name |
Galleon |
|
|
Length Beam Draft Build time |
130ft 30ft 8ft 9 months (50,000gp) |
|
|
Propulsion Speed Maneuverability Crew Cargo |
Sail 50ft (120 miles) 80/200/500/0 500 tons |
|
|
Deck Mast Weapons |
5/5/60 5/5/25 5/5/30 4 large weapons |
The galleon is the largest and most advanced sailing ship
on the Galleons are most frequently used in Cormyr, Sembia, and Impiltur. However, they are not common even there. |
|
Name |
Great Galley |
|
|
Length Beam Draft Build time |
130ft 20ft 4.5ft 5 months (30,000gp) |
|
|
Propulsion Speed Maneuverability Crew Cargo |
Sails and oars 50ft (72 miles) 40/180/200/140 150 tons |
|
|
Deck Mast Weapons |
5/5/40 5/5/20 5/5/25 3 large weapons and ram |
The great galley is an improved version of the dromond. It’s main power comes from its 140 rowers and it’s three masts; this combination gives it better speed and handling. Like all galleys, the great galley is a coastal vessel rarely venturing into open water. This ship, like the dromond, is most common among the southern lands of Mulhorand and Chessenta. |
|
Name |
Knarr |
|
|
Length Beam Draft Build time |
60ft 15ft 2ft 1 month (8,000gp) |
|
|
Propulsion Speed Maneuverability Crew Cargo |
Sails and oars 30ft (36 miles) 8/10/14/12 40 tons |
|
|
Deck Mast Weapons |
5/5/30 5/5/10 5/5/15 1 small weapon |
The knarr is a small cargo ship which is used in the northlands. It has a single mast and a square sail. The ship is relatively seaworthy, and can be used to make long (if not comfortable) sea voyages. Its flat bottom makes it useful for sailing up rivers and it can be beached easily. |
|
Name |
Longship |
|
|
Length Beam Draft Build time |
75ft 15ft 2ft 1 month (15,000gp) |
|
|
Propulsion Speed Maneuverability Crew Cargo |
Sails and oars 30ft (36 miles) 40/70/140/40 50 tons |
|
|
Deck Mast Weapons |
5/5/45 5/5/20 5/5/25 1 large and ram |
This is the standard northman’s warship. A typical longship has 20 oars per side, each worked by a single man. There is also a single mast and square sail. A longship is fairly seaworthy and can sail across the open sea when necessary. |
|
Name |
Halruaan skyship |
|
|
Length Beam Draft Build time |
78ft 20ft 9ft 12 month (700,000gp) |
|
|
Propulsion Speed Maneuverability Crew Cargo |
Sails and magic 50ft (120 miles) 10/20/70/0 15 tons |
|
|
Deck Mast Weapons |
5/5/45 5/5/20 5/5/25 1 large |
Of all the wonders seen in Faerun, the Halruaan skyship is one of the most prized. It's ability to sail in the air as well as the water generally is considered compensation for it's low cargo capacity (Cargo capacity is not limited by space in the ship, but it's ability to fly. With 15 tons of cargo its maximum flight height is 100ft). The ships horizontal movement is at the mercy of the wind, although its sails and supplemental magic allow it to maneuver surprisingly well. Its vertical movement is controlled by its magic, and allows it to rise or fall at a speed of 45 feet. |
|
Name |
Dhow |
|
|
Length Beam Draft Build time |
60ft 15ft 4ft 4 month (12,000gp) |
|
|
Propulsion Speed Maneuverability Crew Cargo |
Sails (2) 45ft (108 miles) 5/20/40/0 90 tons |
|
|
Deck Mast Weapons |
5/5/45 5/5/20 5/5/25 1 large weapon/ 1 small weapon |
The Dhow is a moderately sized sailing vessel native
to the seas around Amn, Tethyr, and Calimshan. It is normally constructed
with a small sterncastle. It's smaller cargo hold is compensated by
being a very maneuverable and fast ship. |
|
Name |
Pinnace |
|
|
Length Beam Draft Build time |
50ft 10ft 4ft 3 month (9,000gp) |
|
|
Propulsion Speed Maneuverability Crew Cargo |
Sails (1) 45ft (108 miles) 4/9/20/0 50 tons |
|
|
Deck Mast Weapons |
5/5/45 5/5/20 5/5/25 |
Pinnaces, also called "Coastboats" or "Wave Runners" are small fast sleek vessles that can survive the open sea, but are just as comfortable hugging the coasts. A pinnace is fully decked, but it's sterncastle is
hardly woth the name; it's little more than a cramped cabin. |
Name: Name of the class of ship.
Length: How long the ship is
Beam: Width of the ship
Draft: The minimum depth of water necessary to float a ship.
Build time: How long it takes to build a new one, and the cost.
Propulsion: How it moves
Speed: First number is movement per round, second is how far it can move in a day (24 hour period).
Maneuverability: How well the vessel moves: worse to best clumsy, poor, average, good.
Crew: The first number is the absolute minimum number of men needed to operate the ship; less than this number and the ship is effectively crippled. The second number is the average or normal number of crew a ship needs to operate and have men for all critical positions for all watches, and have the absolute minimum safety margin and redundancy. The third number is the absolute maximum number of bodies that can be crammed on a ship. When you consider the risks of sailing and the need to have extra bodies to fight pirates the normal number of crew found on ships is somewhere between the second and third number. The fourth number is the number of men required to man the oars.
Cargo: How much cargo, weapons, and supplies a ship can carry.
Deck: (AC/hardness/HP)
Mast: (AC/hardness/HP)
**AC mention above is if your next to or standing on the ship. See below for combat modifiers.
Weapons: number of weapons a ship can carry/ has space for on deck.
|
Weapon |
Cost |
Damage |
Critical |
Range |
Weight |
Crew |
|
Ballista |
500gp |
3d6 |
19-20/x3 |
120ft |
800lbs |
1 |
|
Ballista bolt |
1gp |
|
|
|
9lbs |
|
|
Catapult, heavy |
800gp |
6d6 |
|
200ft (min 100ft) |
2,400lbs |
4 |
|
Heavy shot |
1gp |
|
|
|
50lbs |
|
|
Catapult |
550gp |
4d6 |
|
150ft (min 100ft) |
1,500lbs |
3 |
|
Shot |
1gp |
|
|
|
25lbs |
|
|
Catapult, light |
400gp |
3d6 |
|
100ft (min 50ft) |
800lbs |
2 |
|
Light shot |
1gp |
|
|
|
20lbs |
|
|
Ram |
300gp |
5d6 |
|
|
120lbs |
|
Ballista’s and light catapults are light weapons. Heavy and normal catapults are large weapons. 2 light weapons can be instead of one large weapon.
| condition | modifier | |
| Target is moving | AC +6 | |
| Attacker is moving | -6 to hit | |
| Size of target ship | modifier to hit |
| 0-30 | -2 |
| 31-60 | -1 |
| 61-90 | 0 |
| 91-120 | +1 |
| 121-150 | +2 |
| 151 + | +3 |
| Ships maneuverability rating | modifier to targets AC and to your to hit |
| clumsy | -2 |
| poor | -1 |
| average | +1 |
| good | +2 |
| Condition | Modifier | AC |
| Base hull AC | 5 | |
| Target is moving | +6 | 11 |
| Attacker is moving | -6 to hit | 17 (-6 to hit is basically a +6 to AC) |
| Coaster is 60ft long | -1 | 16 |
| Target maneuverability is poor | -1 | 15 |
| Attacker's maneuverability is average | +1 to hit | 14 |