Trading and trading companies
Trading in Faerun is the same as it is everywhere: buy low sell high, supply and demand, specialty product bought in point A, sold in point B, etc.
From the Forgotten Realms Campaign Setting:
“Great merchant companies dominate the trade of the
Heartlands and the
Whenever possible, merchant companies exert their muscle to force the lowest possible prices on their suppliers and monopolize the particular goods in their chosen markets in order to command the best price possible. Laws and regulations that might control such practices are virtually unheard of in Faerun.”
Since you all own the warehouse in Westgate, and probably will be building one in Dawngleam, those two ports should be your main stops. What you all should do is hire people to manage your warehouses and allow them to rent out space to people and to buy and sell stuff for Captain Janacek to move. For example a shipment of rugs turn up in Westgate from Calimshan. Your warehouse manager there gets several of them for a good price. When Janacek gets to town he loads them up and sells them in port Y. Another example is Janacek drops off Turmish glassware in the warehouse in Westgate. The manager there stores them until he finds a buyer willing to pay X for them.
Trade routes can be from point A to point B, but the more ports on a route, the more successful (and profitable) they can be. Not to mention the more towns you visit, the less likely it is for you to loose money on a voyage because of a surplus in the market. Since you all will be a small one ship venture, Captain Janacek doesn’t think you all will have any problems with the larger trading companies, so long as you don’t step on any toes (he know what to do to avoid this). He suggest for now two routes which should, barring storms and other natural (and un-natural) disasters, put him in Dawngleam every 2 weeks.
Route 1: Dawngleam – Urmlaspyr – Saerloon – Starmantle – Westgate
Route 2: Dawngleam – Westgate – Pros – Ilipur – Suzail – Marsember
He can’t estimate profits/risks yet because his previous
trading ventures took him farther out in the
Below is a list of towns around the
The Vast
Imports: Glass, Luxury goods, salt
Exports: copper, grain, iron, livestock, nickel, parchment, silver, textiles
Calaunt: (metropolis, 38,706) Ruled by a band of evil adventures. Not on Captain Janacek’s list of places to trade.
Procampur: (large city, 24,631) An old, wealthy, independent trading post at the eastern mouth of the Dragon Reaches. Known for it’s goldsmiths, gemcutters, gem trade, and strict government.
Ravens Bluff: (metropolis, 28,150) Second only to Calaunt in wealth, power and importance. Port of departure for over a third of the Vast’s agricultural exports.
Tantras: (large city, 21,816) Famous for being the residence of the diety Torm during the Times of Trouble.
Tsurlagol: (large city, 17,594) Known as the Gateway to the Unapproachable East, this busy port is the southernmost city of the Vast. It serves as a crossroads for traders from the Vast, Impiltur, the Old Empires, and the Vilhorn Reach. Has the distinction for having been sacked and burned more times than any other city in the region.
Turmish
Imports: Luxury goods, metals
Exports: Glass, grain, lumber, mercenaries, salt
Alaghon: (metropolis, 88,704)
Capital of the
The Vilhorn Reach
Imports: Metal
Exports: fish, horses, slaves, stone, wine
The
Imports: Food, Precious metals, slaves, trade goods for export
Exports: ships, trade goods from other nations
Westgate
(Metropolis 29,184): Westgate is the major trading city of the southern coast.
It wields enough economic clout to make it the third major trading power in the
Ilipur (large town, 2,432 and Pros (small town, 1,824): These small ports serve as the loading and unloading points for Eversult.
Starmantle: (small city, 6,080) Westgates primary competition on the
Sembia
Imports: Anything it can trade to someone else
Exports: Anything it acquires from others, books, food, livestock, pottery, silk, weapons, wine, etc.
Nolin: A Large town situated on the Neck between the
Selgauntl (metropolis, 56,514) The richest and haughtiest of the Sembian cities.
Yhaunn: (large city, 20,184) Yhaunn handles a great deal of the traffic between the Dalelands and the
Saerloon: (metropolis, 54,496) Founded by Chondathan colonist, the city maintains the fever pitch of mercantile activity, seasoned by thievery and intrigue. There is a Red Wizard enclave located near the docks.
Urmlaspyr: (metropolis, 26,239) Daerlun’s link to the sea, this town maintains a steady buzz of merchant shipping. It’s citizens are nearly as industrious as the people of Saerloon, without the steady diet of murderous intrigue, and nearly as friendly as the people of Daerlun.
Cormyr
Imports: Glass, ivory, spices
Exports: Armor, Carved ivory, cloth, coal, food, weapons, timber
Suzail (Metropolis, 45,009): The royal capital and richest city in
Cormyr. The city maintains a large barracks for the Purple Dragons, plus
stockyards, shipyards, and dozens of inns, taverns, and festhalls.
Lord of the city is Sthavar, who commands the Purple
Dragons. The
Marsember: (metropolis, 36,007) The second largest
city in Cormyr, Marsember is a seaport constructedon a series of islands. Also known as the City of
Harrowdale
Imports:
Glassware, lace, ore, paper, silk, spices, tools, weapons
Exports:
ale, beef, cheese, fruit, furs, lumber, mutton, wool
Scardale
Imports:
Illicit substances, Manufactured goods, oil
Exports:
Ale, grain, vegetables
Scardale town: (large town, 4,440): town of anarchy, no central rule.
Major powers garrisons:
Sembian, Thayan, Zentarium, Harrowdale.